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There should be more things made of string and construction paper.

I spotted this this morning (at BoingBoing) and it made me think.  There seems to be a quiet but distinct design camp in digital entertainment these days that is weary of things rendered in slick, shiny pixels.  Instead we get the pleasing layers of cardboard and fabric and string that make up levels in . . . → Read More: There should be more things made of string and construction paper.

Judging a fake by its cover

Well, MY week’s been crazy busy.  How about yours?

I can’t tell you what part of the busy-ness is in reference to except that it involves reviewing and will eventually be online somewhere else, I hope.  But even aside from that, I’ve had an ill relative to tend, and of course about a million . . . → Read More: Judging a fake by its cover

Essential resources for internet culture

Last night we had some visitors (hooray! visitors!), both sociology professors (this happens when you move in certain social circles, it seems.)  And, as will happen when you put people who study sociology for a living in a room with people who studied sociology – and in my case anthropology – in school, we . . . → Read More: Essential resources for internet culture

LFG

Recently The Boy and I had one of those discussions.  The sort that begins with “You don’t get out enough.  You should go find some groups to join.”

He is probably right, of course.  I don’t get out enough, as is probably evident from the glee with which I pick up any invitation that . . . → Read More: LFG

Character-driven storytelling with Primetime Adventures

Some time ago, because I am a very bad girl, I picked up a copy of the .pdf of the roleplaying game Primetime Adventures.  Today, I finally got around to reading it.

The Elevator Pitch

Primetime Adventures is a game where you and your friends work together to create a story in the style . . . → Read More: Character-driven storytelling with Primetime Adventures